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Options binaires simulationcraft addon for wow

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options binaires simulationcraft addon for wow

Hearthstone Rankings Guild Progress Diablo 3 Ladder Terms of Service Privacy Policy FAQ Contact. World of Warcraft is a registered trademark of Blizzard Entertainment, Inc. WoWProgress 1 WoW Rankings Options. Meet our new feature, SimDPS For It's a new way of ranking character gear and builds! SimDPS is calculated for millions of WoWProgress characters using SimulationCraft project. SimulationCraft is a free and open-source simulation of WoW combat mechanics: How does the binaires work? Currently we update all DD specs! All active guilds addon DPS characters are updated automatically every few days. You can also initialize updating of your guild or character with "Update Now" button. DPS calculation might be delayed from a few seconds up to a couple of hours as for a very CPU-intensive task. What are the simulation conditions? Currently it simulates Patchwerk-style boss fight, seconds long. It does iterations each time to calculate DPS. You can find these details on your character page, see the SimDPS tooltip. We are open for proposals for better custom boss fights options adds, multiple bosses, etc. But it doesn't match in-game DPS? That's true, but still it's better method to rank gear and build of DD characters. It's better binaires average options level and better than any gearscore system. We are always looking for new contributors. We are a very laid back group of developers. Wow certain project members have areas of expertise, there is little in the way of strict responsibility and ownership. Developers are expected to exercise their initiative and help out wherever needed. The Google Code site provides considerable utilities for oversight. Just check it in. Don't ask for permission. If the simulationcraft needs to be changed for functional or artistic! If you are interested in joining the team, send an email to natehieter gmail. And we have one more new thing: Ragestyles martin Ragestyles Unic Rating: The panel which used to show my sim dps is gone. Will it be back, and if so how long does it usually take? Or addon check raidbots etc. It's simulationcraft theoretical rankings based on theoretical dps holding no weight in real fights. Though I would prefer if they used the light movement fight preset, it's a more realistic number for ToT fights. In this they'll run simc times for your setup and take those perfectly performed numbers based on stats, prcs and addon average them out for you and hope that you're happy. People should learn how to use different tools, in no fucking way should you use or even try to use Simc to figure out addon dps, you use Simc to figure out simulationcraft values, trinket values and shit like that. Trying to use Simc as a tool to measure your characters potential is like slicing your loaf of bread with a chainsaw. Everyone doing HC raids should easily top those, as long as he's not sleeping. The reaction time modelling also tries to mirror human reaction time distribution, it's not just a single static delay. Please inform yourself before spreading such misinformation. Its a sim for a patchwerk style fight, for ALL players. I have a counter opinion with an example and i am the ignorant. No point to argue with monkeys. I will remove this feature, it'll only work for have non valid data. I use SimC, and it is a great tool for stat values. My biggest complaint though The standard deviation with a iterations is already too high. Serious players sim at least 10k. This feature would at the very least be fun to joke about with friends if it was accurate. In its current form it' s just a bunch of random numbers without any meaning. Both of those times it has swung k. I do see your point, but why would you addon something with an error like this on a rankings website? There is no error in boss kills or ilvl or challenge mode score. I guess the purpose confuses me. D My confusion stems from this statement, "It's better than average item level and better than any gearscore system. The whole idea of ilvl was to have a rough estimate of DPS in the first place. Having a 2nd method is cool, sure. But is it worth all the chaos of people saying "oh simcraft r telling me u should be moar dips than meez noob! Again, thank you for new features. I'm just confused as to whether or not this is a QoL gain. Why add simulated uncertainties? It's just a vanity number that shows how much gear you have. SimDPS doesn't have such flaws. There can be dps error, but: I'm not exactly going to say you binaires have implemented this or you should have, however I will say you should look into fine tuning wow more. If not 20k at times? I like this feature, keep up the good work. Thank you so much! Having said that, this feature seems pointless to me. Running Addon with only iterations is very inaccurate to begin with. But the larger point is that ranking everyone by Addon is simulationcraft silly binaires. Their actual DPS, as influenced by encounter design, strategy and personal gameplay, is the only thing that matters. Please look at your SimDPS tooltip on your character page. DPS Error is Your options potential matters wow as you can improve strategy and personal gameplay yourself, and comparing SimDPS gives you some ideas whether your gear or your skill is good enough. You're wrong on the mere basis that you use speculation to refute a valid claim. Oh because the DPS error is mathematical theory. You need facts to options a valid argument. Theories are only speculative. These sims are based on a 15 minute encounter where nobody has to move. That in no way properly reflects the current state of raiding in WoW. These rankings do NOT reflect skill. These rankings do NOT reflect real current raid scenarios. Sims should be restrained as a personal tool for guidance. What you've done here is created a false pretense of ranking. Just run Simc 10, iterations on a seconds fight and compare it with iterations. Compare your DPS for these 2 kills. At the end, standing and dpsing the boss is what dd do most during most of the boss fights. My intention so far wasn't to simulationcraft some specific boss fight, but your proposals are welcome. We can add more ratings with specific actions. If you don't know, with Simc we can define different fight mechanics: We wow PvE rankings and PvE score for that. SimDPS is to measure character power. It's a better alternative to ilvl for dps characters. Your retort is moot. If not, it wouldn't be the obvious first choice to use as a "first glance" to a player's potential. Yes, Simc "has" PVE rankings and scoring along with a whole array of settings to modify any given sim However, the Simc rankings being posted addon not represent such variation. This supports exactly what I said about the rankings not reflecting [individual] skill or current encounters. Furthermore, the exact for of conditions being used for these rankings are not elucidated. We only know that they are for a "Patchwerk" encounter at iterations for 15 minutes. Perhaps we're options playing the same game, but that statement couldn't be anymore wrong or misleading. Assuming that most classes see optimal performance while standing still; one can see that in order for a direct damage class to fully take advantage of their abilities, they will inevitably need to stand for place to execute their utility. This patently for that ANY movement during a given encounter will hinder not only the execution of such abilities, but also the DD's rotation. So where as players see optimal output at stand-still, this is not a realistic expectation of what a current raid encounter will offer. To challenge players, Blizzard has trended boss encounters to require moderate to heavy movement. Stand-still fights do not exist in current tier and haven't this entire expansion. It's also possible to ignore or "cheese" some mechanics by overcompensating with gear, or raid resource allocation addon heavily dedicated to a minority number of the raid. Again, those are not realistic scenarios. Talk about taking what I said out of context. I am in NO way obligated to propose any ideas to you simply because I detest these rankings. I am not ambiguously slandering them. I am logically questioning their validity and call foul where they clearly misrepresent the intention of wow implementation. You want me to run a sim at 10, and 1, iterations for a "Patchwerk" fight at a 15 minute set. I already know that there will be little difference between the two because options those specific parameters. Once more, the very concept that players are being ranked on a options fight is wrong! So is the 15 minute parameter. There are hardly any MoP boss encounters that go on for 15 minutes. Before you say it, unlike "Patchwerk" fights, there are currently simulationcraft where an encounter can go on for 15 minutes. None the less, those encounters account for a minority of all the MoP fights. While we're at it, why wouldn't I run a 10k iteration against a iteration Again, I question if you and I are playing the same game. Comparing the DPS on any encounter from one week to the next, does definitely not support your argument. This actually makes me laugh. There are so many variations that go on from fight to fight, let alone week to week. Does one have any upgrades from the previous encounter? Did the DD suffer from Boss CC If wow are adds in the encounter, did those adds always spawn in range or in a location that the DD was already for If there were adds, were those adds in a location where both the adds and boss could be engaged simultaneously? Did the DD dye from unavoidable damage before the end of the fight? How many times in each fight did the DD have to reposition due to inevitable RNG boss mechanics? I personally use Simulation Craft, and I adore being able to take advantage of it's utility to wow my characters. Personally, I can attest that for at least one of the classes Binaires play: SimC is an excellent tool. It binaires factor many variables allowing a player to gauge their character in several ways. However, using SimC as a blanket to rank players is confounded. Furthermore, the parameters you're using are misleading and do not compliment current game design. I suggest if you intend to keep it's implementation that, you make some changes. Make a disclaimer for actual player skill and fit. Use simulationcraft more realistic sim setting. A iterations B Light Movement set C second set 7. It was the first choice because it's available at Battle. DPS difference of the same ilvl characters can be huge even if we ignore player's binaires. It's just gemming, reforging matters that much. All the bosses require movement and some require switching to adds. Because of that players may need to change their talent builds, gems, reforge. And I put that to the notes on ervery page with simc listings. You question their validity denying validity of dps error? I've seen several times people say "oh but iterations is just not enough, top players do simulationcraft. But these people don't understand what they talking about. You writing about stat weights: DPS and stat weights are very different things. Measuring stat weights do require many iterations 10,but measuring DPS doesn't require it. DPS is fine with iterations of sec fight. That's why I suggested: Run it several times and you'll simulationcraft there is no so big difference. My intention was to make you understand that there is on "REAL TRUE DPS" value. Simc dps value has dps error, because your in-game dps has dps error too. All the parameters are default all raid buffs, flasks, etc. Excluding the fight length, which I posted already. Current parameters are compromise between CPU and dps error. I'll try to improve it. You might want to read up on some of them if you don't understand it. You should observe them as well. Options Kernel you shouldn't mix DPS sampling mean error of SimC with InGame DPS Variation. Yes the InGame DPS has variation, but the simc dps mean error approaches zero if you increase the samples. Sample Distribution Variance of DPS. Reason being, almost every top ranking for shaman is an enhancement shaman - I'd like to see only the elementals if I can. But seconds is too long. Please consider taking hours of binaires to fix these bugs. I love your site! Wow you for providing it! There are a few guilds holding multiple spots in top 20 US. What fights last that long? I understand the fight length is used for smoothing purposes but cmon. SimC also changes based on that talents you have equipped when u log out. I can tell for a giantstory of "dropping loot" that nobody needs, so its hard for us to get "BiS" we are not even close till end of the Content cause this randomized Loot is real bad. There are Weapons from the Split dropping on each Boss we didnt ever Saw on of that Items in 10er. Please do a -"normal mode" BiS Gear, Sim for all Guys to get realistic choice of there Classes! Gimping ferals from showing up on the calculations based on a talent NOBODY uses My raiding spec, for which my gear is optimized, is actually my secondary spec. I'm not fond of always disconnecting with my raiding spec just for simDPS Can you give exact calculation details or list on each classes page for sim DPS your custom stat weights? What about the cats SimDPS? How long we have to await? Swapping trinkets Trinket1Trinket2 lowered my simmed dps by over 5k, even though tooltip says "dps error ". Srsly have you ever seen 0. If you're trying to make yet another ranking, at least make it work properly. Latest release version updated on January 14th, Download Simulationcraft here http: Since there is such a large discrepancy, my only conclusion is that something is wrong on the wowprogress end to my credit, I've written a custom For for survival regarding the use of glaive toss and barrage in a single target scenario which you can find here: Plz tell me about http: I like to know my real simdps and this is not correct, it binaires k before patch and now have 5ilvl error so wow dps error i guess. Wowprogress picked up my character as healing or mistweaver originally. Now I have switched to Windwalker and it will not pick up SimDPS for me I have ran the update on my character but the SimDPS is not populating. In its current state, it is close to useless. You always sim without Aszendenz. But its 0 fix it plz.

Simulationcraft - Узнай насколько силен твой перс!

Simulationcraft - Узнай насколько силен твой перс! options binaires simulationcraft addon for wow

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